First and foremost we are a family. A family that just happens to LOVE everything about games!
And as it turns out, the principles of our little game company have the last name of Lovin.
We LOVE Games….We are Lovins….thus was born Lovin Studios
Tanner Lovin: Game and Level Design
Tanner handles the creative elements of our games. This includes creating storylines, characters, game rules, goals and challenges. His gaming experience spans everything from parlor and board games, to role playing and DM’ing, to PC and consoles across multiple genres.
Noelle Lovin: Producer and Marketing
Noelle helps us all maintain the production schedule and generally just keeps us all motived. When she is not doing that, she spends her time building our social media presence and supporting and promoting our games.
Interesting Fact: Noelle and Tanner created Worlds Collide, a Minecraft adventure map that has over 20,000 downloads!
Hunter Vertner: Software Developer and Artist
Hunter is a code writing machine that loves developing games in Unity. He is also a talented 3D and 2D artist, spending much of his time in Blender and Gimp, creating artwork for our games. His skill set brings a perfect synergy of art and engineering to the team.
Kim Vertner: Software Developer
Kim is a seasoned software engineer that brings over 30 years of experience to the team. He is crazy excited to be part of this amazing team that is bringing some really incredible games to market.